Verified impressions of your app inside other indie apps.
The gatekeeping part is over — you’re in. What’s left is copy-paste.
But you know what hurts more? Refreshing your downloads chart like it’s a slot machine that only pays out in disappointment. You spent months building this thing, and right now it’s the best-kept secret on the store. Secrets don’t pay rent.
The fix costs 15 minutes and one update. That’s it. That’s the whole price of getting your app in front of other apps’ users. Ship it tonight — “after the weekend” is developer for “never”.
The easiest route is giving this prompt to your coding agent:
Open your app project in Codex, Claude Code, Cursor, or another coding AI and paste:
Integrate the CrossPromo iOS SDK into this app. SDK repository: https://github.com/Amian/crosspromo-sdk App key: <your key> Detect whether this is native iOS, Flutter iOS, or React Native iOS. Follow the matching README, configure CrossPromo at startup, and add one typed PromoCard placement to a sensible result, success, settings, or empty-state screen. Do not redesign the screen. CrossPromo requires iOS 16+; no additional Apple capability or in-app purchase product is needed. Run the formatter, tests, and an iOS build, fix integration errors, then list the files changed.
The prompt above includes this key automatically:
…
After integration, submit the updated app to the public App Store. TestFlight and development activity appears as testing but never counts.
Both plans start with the same 15 minutes. “Someday” just adds bonus days of nobody seeing your app. Bold strategy.
The network is young, and fewer apps in the pool means your card shows up a lot. The apps that ship this month get the whole highway to themselves. Floor it.